/page · lab notes
Lab notes, not marketing.
Lightweight notes, experiments, and open questions around world models, interfaces, and the ergonomics of building with them.
Designing for trajectories, not prompts
Interfaces drift when they pretend temporal systems are single‑shot.
Most useful tools acknowledge that you are really steering a sequence of futures,
not a single answer.
[ux] [temporal] [agents]
When the world is the dataset
Instead of scraping text, treat game‑like worlds as streaming datasets whose structure you control.
That changes what “data quality” means: you can design it, not just clean it.
[simulation] [data] [design]
Debugging agents like systems, not models
Agents combine models, code, and environment hooks.
Debugging them looks more like classic systems work: logs, traces, and reproducible scenarios,
not just validation curves.
[ops] [logging] [replay]